A downloadable game for Windows, macOS, and Linux

HOW TO PLAY IS BELOW!
Created for the GGJ18 in 48 Hours.

Riccardo Fasano (Game Designer, Creative Director, Level Designer, Writer);

Giovanni Christian Di Iorio (Gameplay Designer, UI Designer, VFX Artist, Cutscene Director);

Marcello Hunt (Lead Programmer, Team Coordinator);

Mauro Romito (Gameplay Programmer, Music Composer, Writer);

Emanuela Russo (Art Director, Animator);

Valeria Guida (Character Designer, Animator);

Fidalma Conte (Concept Artist, Background Artist).

CONTROLS:

Arrows - Movement

Z - Dash X - Melee C - Stun P - Pause

You can also play the game with a Gamepad

Dash and Stun consume your energy.
Dash Followed by a jump will either make you high jump if no there is no direction input, or Long Jump in the direction you input.

Stun staggers enemies allowing you to kill them also with a Dash.

The purpose of the game is to get to the door at the end of the level, however it will only open if you sacrifice part of your energy to activate the generators.

The intro is now skippable.

"Da Wae" Team
StatusPrototype
PlatformsWindows, macOS, Linux
Publisher
AuthorsVelin92, LykaKirye
GenrePlatformer
Tags48hours, ggj18, Indie
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

Download
ThomasOSX.zip 61 MB
Download
ThomasWin.zip 56 MB
Download
ThomasLinux.zip 85 MB

Install instructions

Select the version for your OS and unzip it. Inside the folder there will be the executable for the game.

Development log

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